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Perfect Drift Assets

Some work I did on a mobile game called Perfect Drift. All super low poly assets, hand painted, and using just vertex lighting for all scenes in game. All screenshots are from Maya, except the top set of pictures. Unfortunately the game is no longer playable.

Various in game screenshots

Various in game screenshots

Miami inspired level

Miami inspired level

Various background props for the Miami level

Various background props for the Miami level

Various props for the Miami level. Huts could be recolored with vertex colors being multiplied on top of the base model (in white)

Various props for the Miami level. Huts could be recolored with vertex colors being multiplied on top of the base model (in white)

Various props used throughout all levels

Various props used throughout all levels

Various props used throughout all levels

Various props used throughout all levels

Shipping containers. Could recolor them with vertex colors being multiplied on top of the base model (in white)

Shipping containers. Could recolor them with vertex colors being multiplied on top of the base model (in white)

Warehouses for the shipping district

Warehouses for the shipping district

Using just vertex colors and vertex opacity, buildings could be lit efficiently.  The engine lit things correctly

Using just vertex colors and vertex opacity, buildings could be lit efficiently. The engine lit things correctly

Road assets for the Tokyo inspired level

Road assets for the Tokyo inspired level

Background buildings for the Tokyo inspired level

Background buildings for the Tokyo inspired level

One of the backdrops for the city & mountain level

One of the backdrops for the city & mountain level