This skin was made for the Specialist Firebreak. This character presented a unique challenge of rendering fur with a very limited budget.
The creation of the character utilized a mixture of photogrammetry scanning, simulation, and sculpting, alongside traditional modelling methods. I was responsible for the entire character, the clothing, accessories, fur, and texturing. Character concept, male face inside the helmet, and weapon model, were made by the Treyarch team.
All captures in engine, except clay render.