Character work for Enginefall
Responsible for the creation of this seasonal bit of content, a patchy Christmas Hat. Sculpting, lowpoly, UV, textures, engine integration, optimization, and setup within the character system.
Fur was built via a blueprint script to duplicate shells and adjusted the alpha within the shader to give it a sense of depth.
All clothing items are user customisable, allowing for players to select their primary, secondary, and tertiary color pallets for various pieces of the outfits. Outfits can be worn by both male and female avatars, and be mixed and matched with any other clothing item.