Website powered by

Enginefall - Character Effects

Character Shader and Material work for Enginefall

Working with the gameplay team, I was responsible for implementing character shader effects, such as dirt and coal buildup, oil splashes that change their colors on viewing angles, and water build up that darkens clothing in a natural way while leaving metals and leathers the same value. These elements would be applied to any character depending on their location within the environment or the actions that the players did. These effects apply to every character asset, including skin and hair. Other effects I built were pearlescent shader effects, camera distance effects to highlight other players and NPCs at a distance to ensure visibility throughout all gameplay, retro-reflector effects for some outfits, detail maps that can be applied to various parts of the clothing, cloth FX, and more. All of the character shaders were built by me.

All clothing items are user customizable, allowing for players to select their primary, secondary, and tertiary color pallets for various pieces of the outfits. Each piece of clothing, from the helmets and hats, upper body, lower body, gloves, boots, and more, are all independently customisable by the players.

Outfits can be worn by both male and female avatars, and be mixed and matched with any other clothing item, using our in house tucking solution.

Dirt, Coal, Oil, Water FX. Works on all character assets.

Dirt, Coal, Oil, Water FX. Works on all character assets.

Distance based highlighting to improve visibility of characters the further they are away from the viewpoint of a player.
This ensures that opponents do not get lost in the dark
(Exaggerated for illustration purposes in this video)

Clothing Color Customization.
Players are able to adjust the primary, secondary, and tertiary colors of any clothing outfit to any color they want.
Dirt, stains, blood, etc, are preserved without being recolored incorrectly.

Dirt, Coal, Oil, Water FX. Works on all character assets.

Dirt, Coal, Oil, Water FX. Works on all character assets.

Many controls were built to support a limitless amount of variation across every clothing piece.