Character work for Enginefall
Responsible for the creation of this outfit, sculpting, lowpoly, UV, textures, engine integration, optimization, and setup within the character system. I built a custom shader effect for this outfit for the retro-reflectors across the uniform, that fade out at a distance for gameplay reasons.
All clothing items are user customisable, allowing for players to select their primary, secondary, and tertiary color pallets for various pieces of the outfits. Outfits can be worn by both male and female avatars, and be mixed and matched with any other clothing item.
Players can choose any color for all parts of the character outfits.