2024 work - Dimension Studio - Daisy Ridley digi-double, for the 2025 film Cleaner.
https://dimensionstudio.co/work/cleaner-sky-original/
https://www.youtube.com/watch?v=4KIOLMv2ItI
Responsible for look development of both the head and body, and Unreal Engine implimentation. Touched most elements of the character, including sculpt, textures, shaders, lighting, and final rendering. Responsible for calibrating and processing of scan reference images, and matching lighting for look development.
Scan from VisualSkies.
Scan cleanup by Gonzalo Canepa and Pete Rabczuk.
Hair by Pete Rabczuk.
Clothing by Nick Campbell.
Path traced render
Raytraced render
Raytraced render - Alt lighting
MetaHuman sample animations used as test animation
Body without harness
Body with harness. Clothing is built for sim.
Skin closeup
Eye closeup