The focus of this piece was to design something that could fit in a near-future cyberpunk world, keeping the fashion fairly grounded in the real world.
Uncompressed renders: chrisbruin.com/miki
Process thread: https://polycount.com/discussion/201111/cyberpunk-ish-girl
Quick breakdown:
The coat started as a marvelous sim, then I used my own scan data to supplement the simulation and provide secondary and tertiary details, and then a sculpt pass to tie everything together. Jeans and shoes started as scanned assets, but were heavily modified from
Clothing and face details use Texturing XYZ, along side my own personal scanned assets for micro-tiling details.
Character texturing was done in Mari and Substance Painter. Quixel Mixer & Mega Scans for the environment.
Rendered with Vray Next and VRay Cloud rendering.
I will be releasing a Gumroad tutorial with a full breakdown, detailing each part of my process, including the full scene and all source files. Keep an eye out for it :)